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微信小程序实现手写板_javascript技巧_

2023-05-24 313人已围观

简介 微信小程序实现手写板_javascript技巧_

本文实例为大家分享了微信小程序实现手写板的具体代码,供大家参考,具体内容如下

                                 尚未签名,请点击“签名”开始签字                                                签名                                                                                                 手写板        

js:

// index.js var QQMapWX = require('../../utils/qqmap-wx-jssdk.js'); var qqmapsdk = new QQMapWX({   key: 'H2RBZ-MGCC3-N4G3I-YCX6A-IKB5J-WIBTW' // 必填 }); Page({   data: {     show: false,     canvasName: 'handWriting',     ctx: '',     canvasWidth: 0,     canvasHeight: 0,     transparent: 1, // 透明度     selectColor: 'black',     lineColor: '#1A1A1A', // 颜色     lineSize: 1.5,  // 笔记倍数     lineMin: 0.5,   // 最小笔画半径     lineMax: 4,     // 最大笔画半径     pressure: 1,     // 默认压力     smoothness: 60,  //顺滑度,用60的距离来计算速度     currentPoint: {},     currentLine: [],  // 当前线条     firstTouch: true, // 第一次触发     radius: 1, //画圆的半径     cutArea: { top: 0, right: 0, bottom: 0, left: 0 }, //裁剪区域     bethelPoint: [],  //保存所有线条 生成的贝塞尔点;     lastPoint: 0,     chirography: [], //笔迹     currentChirography: {}, //当前笔迹     linePrack: [] //划线轨迹 , 生成线条的实际点   },   onLoad() {     let canvasName = this.data.canvasName     let ctx = wx.createCanvasContext(canvasName)     this.setData({       ctx: ctx     })     var query = wx.createSelectorQuery();     query.select('.handCenter').boundingClientRect(rect => {       this.setData({         canvasWidth: rect.width,         canvasHeight: rect.height       })     }).exec();   },   // 笔迹开始   uploadScaleStart(e) {     if (e.type != 'touchstart') return false;     let ctx = this.data.ctx;     ctx.setFillStyle(this.data.lineColor);  // 初始线条设置颜色     ctx.setGlobalAlpha(this.data.transparent);  // 设置半透明     let currentPoint = {       x: e.touches[0].x,       y: e.touches[0].y     }     let currentLine = this.data.currentLine;     currentLine.unshift({       time: new Date().getTime(),       dis: 0,       x: currentPoint.x,       y: currentPoint.y     })     this.setData({       currentPoint,       // currentLine     })     if (this.data.firstTouch) {       this.setData({         cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },         firstTouch: false       })     }     this.pointToLine(currentLine);   },   // 笔迹移动   uploadScaleMove(e) {     if (e.type != 'touchmove') return false;     if (e.cancelable) {       // 判断默认行为是否已经被禁用       if (!e.defaultPrevented) {         e.preventDefault();       }     }     let point = {       x: e.touches[0].x,       y: e.touches[0].y     }     //测试裁剪     if (point.y < this.data.cutArea.top) {       this.data.cutArea.top = point.y;     }     if (point.y < 0) this.data.cutArea.top = 0;     if (point.x > this.data.cutArea.right) {       this.data.cutArea.right = point.x;     }     if (this.data.canvasWidth - point.x <= 0) {       this.data.cutArea.right = this.data.canvasWidth;     }     if (point.y > this.data.cutArea.bottom) {       this.data.cutArea.bottom = point.y;     }     if (this.data.canvasHeight - point.y <= 0) {       this.data.cutArea.bottom = this.data.canvasHeight;     }     if (point.x < this.data.cutArea.left) {       this.data.cutArea.left = point.x;     }     if (point.x < 0) this.data.cutArea.left = 0;     this.setData({       lastPoint: this.data.currentPoint,       currentPoint: point     })     let currentLine = this.data.currentLine     currentLine.unshift({       time: new Date().getTime(),       dis: this.distance(this.data.currentPoint, this.data.lastPoint),       x: point.x,       y: point.y     })     // this.setData({     //   currentLine     // })     this.pointToLine(currentLine);   },// 笔迹结束   uploadScaleEnd(e) {     if (e.type != 'touchend') return 0;     let point = {       x: e.changedTouches[0].x,       y: e.changedTouches[0].y     }     this.setData({       lastPoint: this.data.currentPoint,       currentPoint: point     })     let currentLine = this.data.currentLine     currentLine.unshift({       time: new Date().getTime(),       dis: this.distance(this.data.currentPoint, this.data.lastPoint),       x: point.x,       y: point.y     })     // this.setData({     //   currentLine     // })     if (currentLine.length > 2) {       var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;       //$("#info").text(info.toFixed(2));     }     //一笔结束,保存笔迹的坐标点,清空,当前笔迹     //增加判断是否在手写区域;     this.pointToLine(currentLine);     var currentChirography = {       lineSize: this.data.lineSize,       lineColor: this.data.lineColor     };     var chirography = this.data.chirography     chirography.unshift(currentChirography);     this.setData({       chirography     })     var linePrack = this.data.linePrack     linePrack.unshift(this.data.currentLine);     this.setData({       linePrack,       currentLine: []     })   }, retDraw() {     this.data.ctx.clearRect(0, 0, 700, 730)     this.data.ctx.draw()   },   //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;   pointToLine(line) {     this.calcBethelLine(line);     return;   },   //计算插值的方式;   calcBethelLine(line) {     if (line.length <= 1) {       line[0].r = this.data.radius;       return;     }     let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0, time = 0, curveValue = 0.5;     if (line.length <= 2) {       x0 = line[1].x       y0 = line[1].y       x2 = line[1].x + (line[0].x - line[1].x) * curveValue;       y2 = line[1].y + (line[0].y - line[1].y) * curveValue;       //x2 = line[1].x;       //y2 = line[1].y;       x1 = x0 + (x2 - x0) * curveValue;       y1 = y0 + (y2 - y0) * curveValue;;     } else {       x0 = line[2].x + (line[1].x - line[2].x) * curveValue;       y0 = line[2].y + (line[1].y - line[2].y) * curveValue;       x1 = line[1].x;       y1 = line[1].y;       x2 = x1 + (line[0].x - x1) * curveValue;       y2 = y1 + (line[0].y - y1) * curveValue;     }     //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上     len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 });     lastRadius = this.data.radius;     for (let n = 0; n < line.length - 1; n++) {       dis += line[n].dis;       time += line[n].time - line[n + 1].time;       if (dis > this.data.smoothness) break;     }     this.setData({       radius: Math.min(time / len * this.data.pressure + this.data.lineMin, this.data.lineMax) * this.data.lineSize     });     line[0].r = this.data.radius;     //计算笔迹半径;     if (line.length <= 2) {       r0 = (lastRadius + this.data.radius) / 2;       r1 = r0;       r2 = r1;       //return;     } else {       r0 = (line[2].r + line[1].r) / 2;       r1 = line[1].r;       r2 = (line[1].r + line[0].r) / 2;     }     let n = 5;     let point = [];     for (let i = 0; i < n; i++) {       let t = i / (n - 1);       let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;       let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;       let r = lastRadius + (this.data.radius - lastRadius) / n * i;       point.push({ x: x, y: y, r: r });       if (point.length == 3) {         let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);         a[0].color = this.data.lineColor;         // let bethelPoint = this.data.bethelPoint;         // console.log(a)         // console.log(this.data.bethelPoint)         // bethelPoint = bethelPoint.push(a);         this.bethelDraw(a, 1);         point = [{ x: x, y: y, r: r }];       }     }     this.setData({       currentLine: line     })   },   //求两点之间距离   distance(a, b) {     let x = b.x - a.x;     let y = b.y - a.y;     return Math.sqrt(x * x + y * y);   },   ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {     let a = [], vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;     vx01 = x1 - x0;     vy01 = y1 - y0;     norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;     vx01 = vx01 / norm * r0;     vy01 = vy01 / norm * r0;     n_x0 = vy01;     n_y0 = -vx01;     vx21 = x1 - x2;     vy21 = y1 - y2;     norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;     vx21 = vx21 / norm * r2;     vy21 = vy21 / norm * r2;     n_x2 = -vy21;     n_y2 = vx21;     a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: "#1A1A1A" });     a.push
                
                

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